Thatos Pattern: Extended Hab Module
Games Workshop
The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who cant take shelter from the toxic storms and rabid f...
View full detailsThe ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who cant take shelter from the toxic storms and rabid f...
View full detailsEver practical, Orlock gangs employ light four-wheeled vehicles to navigate the harsh terrain of the ash wastes. These Outrider Quads pack serio...
View full detailsAsh Waste Nomads have inhabited the Great Equatorial Wastes for as long as anyone can remember. Unlike the outcasts and scavvies, these rugged su...
View full detailsAsh Waste Nomads have inhabited the Great Equatorial Wastes for as long as anyone can remember. Unlike the outcasts and scavvies, these rugged sur...
View full detailsWhile other Clan Houses proudly proclaim their strengths – and their dominance – to all who will listen, the underhive denizens of Delaque s...
View full detailsThe Outcast Gangs of Necromunda are made up of the dregs of underhive society. These individuals have freed themselves from the constraints of soci...
View full detailsAs low as life may seem in the clutches of Necromundas gangs, theres always a lower rung to which unfortunate souls can fall. These outcasts, hated...
View full detailsUpgrade your Cawdor fighters with a selection of death-dealing weaponry, allowing you to create a unique and formidable gang. Also included in this...
View full detailsUnlike other Houses, that are built upon vital industries or are bound together by faith, he Delaque have no defined home and no defined ind...
View full detailsA Nacht-Ghul is an assassin and saboteur without peer. Crafted by psychic-science and esoteric chems, they are the edge of the blade in the dark t...
View full detailsHouse Orlock is known as the House of Iron, due to its roots in the ferrous slag pits located across the blasted surface of Necromunda. Orlock con...
View full detailsDeath Maidens and Wyld Runners represent the two ends of the Escher lifecycle. All Escher adolescents grow up in the Wyld, learning everything they...
View full detailsAt once ancient and youthful, House Escher has endured far longer than any other Clan House on Necromunda. Since the times of the first Lord Helm...
View full detailsReckless and young, Neoteks have yet to feel the full effects of the wasting inflicted on the Van Saar by their use of their STC’s technologies. T...
View full detailsMasters of pharmaceuticals and chemical manipulation, what Eschers may lack in terms of raw physical strength, they more than make up for in speed...
View full detailsThe gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. The we...
View full detailsThe Redemptionist sect believes that Humanity has fallen from the path of righteousness decreed by the God-Emperor and that the sins of Mankind wil...
View full detailsNecromunda is a world of mines, factories, refineries, and processing plants. The planet is a vast powerhouse of industry, making thousands and tho...
View full detailsHouse Escher is unique among the great Houses of Necromunda, for its gangs are made up entirely of women. Masters of pharmaceuticals and chemical m...
View full detailsThe gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. Far lar...
View full detailsHouse Van Saar is the technological powerhouse of Necromunda, its artisans and armourers creating the finest weapons and wargear of all the clans. ...
View full detailsThe men and women of House Cawdor are the bonepickers, scrap herders and midden-thieves of Necromunda, their vast empire built on the discarded scr...
View full detailsConquer the underhive with stealth, subterfuge and sabotage with the new plastic Delaque gang! While other Clan Houses proudly proclaim their stren...
View full detailsMore akin to an army than a police force, the Enforcers trade in violence and control, purging settlements and habzones if even the faintest hint o...
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