Battlezone: Manufactorum – Autochoral Transmitter
Games Workshop
The battlefields of the 41st Millennium are filled with the ruins of buildings, hulks of strange machines, and dangerous remnants of toxic structur...
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The battlefields of the 41st Millennium are filled with the ruins of buildings, hulks of strange machines, and dangerous remnants of toxic structur...
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Tree Kin are mighty brutes – animated hulks of deadwood formed into twisted and monstrous parodies of Elves. They fight with gnarled fists that bat...
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Wood Elf Nobles are the lords and ladies of Athel Loren, and have ruled the Wood Elves for millennia. Some will ride a Great Stag into battle, whic...
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Waywatchers are silent sentinels – the guardians of the paths leading into Athel Loren. Over time, an Elf may become more comfortable in the forest...
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Wood Elf Nobles are the lords and ladies of Athel Loren, and have ruled the Wood Elves for millennia. Some ride swift Elven steeds to war – descend...
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Wood Elf Mages are intrinsically magical beings, but such a boon is not without danger – raw magic is a destructive thing if drawn upon unwisely. T...
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Waystalkers are solitary individuals, perfectly at ease within their forest homeland. Their marksmanship shames even that of other Waywatchers – th...
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Treemen are the most powerful of Athel Loren’s spirits, able to entwine their essence with that of a living tree, moulding it to their will. They a...
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Warhawk Riders scout their territory for invaders and are skilful enough to guide their steeds down through the trees to strike at intruders. Those...
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Wardancers roam Athel Loren in tightly knit troupes, treading paths and secret ways few others know or dare use. They are led by the most experienc...
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Wood Elf Mages are intrinsically magical beings, but such a boon is not without danger – raw magic is a destructive thing if drawn upon unwisely. S...
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Wardancers roam Athel Loren in tightly knit troupes, treading paths and secret ways few others know or dare use. They are sublime warriors, each on...
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Orion is the consort-king of Athel Loren and husband of the Mage Queen Ariel. Though he is an immortal spirit, his corporeal being is tied to the c...
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Wood Elf Nobles are the lords and ladies of Athel Loren, and have ruled the Wood Elves for millennia. Some will ride a Forest Dragon into battle – ...
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Knights Ruinator charge the enemy lines amidst searing torrents of cursed flame and salvoes of shocking terrorpulse missiles. Fixating on a single ...
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Each Chaos Knight is an army unto itself, carrying the sort of weaponry that can tear entire enemy units apart and shred even the sturdiest of batt...
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As the Chaos Knights march to war, the skies darken with unnatural storms, and the ground shakes beneath the tread of towering war engines. When ga...
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Steel and blackpowder are the lifeblood of the Cities of Sigmar, but so is relentless vigilance. The Fusil-Platoons represent all three. Deployed a...
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Bands of Sunblood Prowlers are characterised by stealth and brutality. These expert hunters are relentless seekers of prey, Seraphon charged with t...
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The Mortisan Elite are the war-goliaths of the Ossiarch Bonereapers, counted among its deadliest constructs. Mortisans of the order of Ossifectors ...
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Scrapglutts trawl the deserted battlefields and rusty junkyards of the lands, driven by an ogor hunter’s obsession with fashioning mantraps. Any pi...
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Spearhead is an exciting way for both new and experienced players to enjoy Warhammer Age of Sigmar. In this game mode, you'll fight small-scale bat...
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Across the densely wooded isle of Neos, potent nexuses of life magic pulse. Armies now gather to battle under those vibrant boughs, slipping along ...
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Bolg is a savage and ruthless Orc who fights with staggering strength and brutality, aiming to sever limbs and shed blood with every swing o...
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Prince Imrahil is the Lord of Dol Amroth and the brother-in-law of Denethor. A warrior of almost unrivalled skill, valour and honour, Imrahi...
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Héra, the daughter of Helm, is a wild and headstrong young woman who learned to ride a horse before she could walk. She has no interest in s...
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Armies of Middle-earth is a gaming supplement for the Middle-earth Strategy Battle Game. It contains rules, unit profiles and army lists for the ch...
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Disorganised raiding parties more than a disciplined army, the hosts of the Beastmen Brayherds are filled with slavering, savage creatures hell-ben...
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Bestigors are the strongest and most vicious of Beastmen. They typically carry massive axes and wear solid, heavy plates of armour and chainmail ad...
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Gors form the great mass of the Warherds. With the head and legs of a goat, the upper torso of a Man, the savage fangs of wolves – with which to te...
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The Shamans of the Beastmen are vile to behold, their filthy bodies covered in matted fur into which all manner of crude fetishes and grim charms a...
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The Beastmen Brayherds live by the base laws of nature, twisted beyond recognition by the corrupting influence of the Ruinous Powers. Domination is...
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With the hive world of Armageddon battered by Warp storms and empyric corruption, a new conflict dawns. Amid the blazing Fire Wastes, the Warp rift...
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The galaxy of 41st Millennium is torn apart by war on a thousand fronts – the Imperium is beset on all sides by ambitious xenos, mind-bending daemo...
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Victory in the 41st Millennium lies with maintaining focus on the mission goals, along with fighting a dedicated enemy with their own agenda. A sav...
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Support weapons are hovering artillery platforms, known by the Aeldari as Vaul's Wrath, in honour of their smith god's deadly skills. Each is oper...
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None recognise the presence of the Daemon known as the Changeling before it is too late. A master of illusory disguise, the Changeling secretes its...
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The Daemon Prince Zadophon is a potent sorcerer and a monstrous warrior, terrifying to behold. His presence bends the weave of fate into forms more...
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The Thousand Sons attack amidst an inferno of warp magic and mutation – each of this Traitor Legion’s psychic warriors wields sorcery of incredible...
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The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. These sanity-blasting hosts fight to furthe...
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The Wood Elves made the great forest of Athel Loren their home in the ancient days, and have defended it from Orcs, Beastmen, Dwarfs, and anyone el...
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The Wood Elves fight with a grace that is at odds with the furious vengeance they direct at any who would defile their woodland realms. They are fi...
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The Glade Riders are perhaps the greatest light cavalry of the Old World – their Elven reflexes allow them to perform an incredible variety of seem...
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Glade Guard form the core of Wood Elf armies, for all are trained in the arts of the longbow as soon as they can hold one. In Athel Loren, archery ...
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The Eternal Guard are responsible for the defence of the forest of Athel Loren during the long winter months. Only skill on the field of battle can...
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Araloth was prophesied to become a fearless warrior who would protect his people from a coming darkness. He fulfilled his destiny as a great hero a...
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The armies of the Wood Elf Realms rise up naturally in times of strife. Wide-ranging troops converge on the source of the conflict as the common fo...
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Loremasters are those within the Tower of Hoeth who practise both the mystical and martial arts as one. Such dedication marks them out from the oth...
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