The Horus Heresy: 16mm Scatter Dice
Games Workshop
A white 16mm scatter die ideal for use in games of Warhammer: The Horus Heresy, Necromunda, and Adeptus Titanicus.Features five directional arrows...
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A white 16mm scatter die ideal for use in games of Warhammer: The Horus Heresy, Necromunda, and Adeptus Titanicus.Features five directional arrows...
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The Raven Guard specialise in stealth and lightning strikes. When they go to war, they do so with calculated control to ensure each action is execu...
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Chaos Knights are weapons of terror, and the sight of one stalking through the rubble is enough to send most opponents fleeing before the battle ha...
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The Aeldari are one of the galaxy's most ancient species. Their warhosts utilise advanced technology and their warriors' natural speed and agility ...
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The Imperial Fists, proud Sons of Dorn, go to war confident in the knowledge that their tactics have been tried and tested for thousands of yea...
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The Empire is a vast and prosperous, if troubled, land. Since the time of Sigmar – when a hero unified the twelve tribes of Men that dwelt between ...
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The Rohirrim are horse lords, fighting from the saddle in devastating cavalry charges. Few can withstand a muster of these warriors when ...
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The Grey Knights pay heed to their Prognosticars, who use mysterious auguries to divine the future and set a course for where the Chapter goes to f...
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The regimented Ultramarines rely on their training and well-drilled discipline to carry the battle, honouring both their Primarch and their long hi...
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The Helsmiths of Hashut worship their dark god through acts of industry and destruction, twisting their gifts for engineering into the creation of ...
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The Hill Tribesmen are a motley assortment of men united by little other than their hatred of Rohan. When they mass for war, they wreak h...
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The Salamanders stride into battle amid a conflagration of their own making, burning the enemies before them with cleansing flames. They march for ...
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The Palanite Enforcers have an uphill battle, imposing law and order on the ever-chaotic and dangerous underhive. Wherever they go, they trust ...
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?Orc & Goblin Tribes attack as a manic tide of destructive enthusiasm. With little heed for their own safety, they throw themselves ...
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Drukhari who cannot fight and win will soon fall prey to those who can. Masters of misdirection and manipulation, the Kabal of the Poisoned Tong...
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When your foe hears the mighty stomping of your Imperial Knights and the blaring of their war-horns, they will tremble in their boots – or they...
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The worshippers of the Blood God do not expect much in the way of boons in return for their devotion. They freely give their prayers of bloodshed a...
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The savage Beastmen Brayherds worship the gods of Chaos in a primordial form, with simple rituals and a thirst for destruction. They are a terrifyi...
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The armies of the Soulblight Gravelords go to war under the gaze of their vampiric masters, marching with no fatigue and laying waste to their livi...
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The High Elves are masters of magic, as well as crafting wargear that is not only deadly, but also elegant and gracefully wielded. When they ma...
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Tomb Kings teams have been playing the game longer than most races were even aware that it existed, and they're keen to show these upstarts how it'...
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The Tomb Kings favour a slow, grinding game, confident in their long experience and history of playing Blood Bowl compared to these young upstarts....
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Bretonnian teams play by a strict code of honour, and despite not being able to cheat, they excel on the pitch due to their training, heavy armour,...
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Bretonnian teams are known for playing clean, proper Blood Bowl. You'd think this would be a disadvantage, but they make it work with heavy armour ...
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