Codenames

€20.99
SKU 8594156311254

A party game of wordplay and deduction, Codenames pits two teams against each other as rival spymasters give clever one-word clues to help teammates identify secret agents hidden among 25 codenames. The challenge? Avoid innocent bystanders, enemy agents, and the deadly assassin. Think creatively, guess boldly, and make contact with all your agents before your rivals do!

This refreshed edition enhances the classic experience with a revised word list, stunning new art, and a streamlined rulebook that makes it easier than ever to teach and learn. A new insert keeps everything neatly organized, whether you’re a seasoned spymaster or decoding your first clue. With its clever mechanics and stylish upgrade, Codenames remains a must-have for game nights with friends and family.

Overview

The new edition of Codenames refreshes the classic experience players know and love. From a revised word list for improved gameplay, beautiful art, a brand-new insert that keeps your game neatly organized, to a streamlined rulebook that makes the game easier to teach and learn, this updated version is designed to delight long-time fans of the game and welcome new ones.

In Codenames, two rival spymasters know the secret identities of 25 agents. Their teammates, however, only know these agents by their codenames — single, seemingly random words like “chocolate,” “sunflower,” or even “carrot.” (Yes, there's an agent out there codenamed "carrot.") The goal is simple: each spymaster wants their team to identify all of their agents first, without accidentally revealing the assassin.

To play, lay out 25 cards, each featuring a single word. The spymasters share a key card that shows which words correspond to agents from each team, innocent bystanders, and the assassin. They then take turns giving one-word clues followed by a number. The clue should relate to multiple cards that their team should guess, and the number tells teammates how many cards are linked to that clue.

Teammates guess one card at a time. If they guess correctly, they can keep going. But if they pick a card belonging to the opposing team or an innocent bystander, their turn ends. And if they choose the assassin? Game over.

Play continues with each spymaster offering new clues until one team successfully identifies all of their agents — or someone tragically uncovers the assassin.

Get ready for clever clues, bold guesses, and the ultimate race to uncover your team’s secret agents — Codenames makes every game night unforgettable!

Contains:

  • 200 cards with 400 codenames
  • 16 agent tiles in two colours
  • 1 double agent tile
  • 7 innocent bystander tiles
  • 1 assassin tile
  • 40 key cards
  • 1 rulebook
  • 1 card stand (made of RE-Wood®)

Players: 4-8

Playing Time: 15 mins

Age: 10+

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