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You’ve already got dragons, and magic spells, and alien planets, and werewolves, and superheroes in your game. Why would you need it to be any weirder?
Because, when you get down to it, what isweirdother thannew and interesting—and who doesn’t want their stories and characters to be more interesting? Dragons and alien planets and… we’ve all seen them before. Sure, you can still make them compelling or create a gripping story around them—but to do that? You’re probably going to add something new and interesting.
You’re going to make them, in some respect,weird.
Weird might mean dark, unsettling, or difficult to understand—but it doesn’t have to. Weird can fit into any game, at any table. It brings mystery, interest, and curiosity to places where things might start to feel stale or repetitive. Think of it this way: when you first started playing RPGs, they were exciting, new, and utterly captivating, right? The weird is just a way to keep fueling that feeling, no matter how long you’ve been playing. And whether you want something interesting, surprising, over-the-top gonzo, or even whimsical, you’ll find a seemingly unending stream of inspiration no matter what your game system, genre, or style.
The Weirdcontains more than 100 lists of ideas, each over 100 entries long—that’s well over 10,000 (more like 12,000) mind-bending bursts of inspiration. The lists are organized by genre, so you can easily reference those best suited for your game, whether it’s science-fiction, horror, fantasy, or whatever. Use them during game prep or on the fly to build great characters, encounters, or campaigns.
Say the PCs just wandered into a bar—and you don’t want it to be like, well, every other bar or tavern. Flip to one of the Weird NPC lists and make the owner or a patron really unique. Or run with any of the following:
Hanging above the restroom door is something from the Weird Unexpected Object list—like a human skull made of blue bone; dual candles shaped like two halves of different people’s heads, or a taxidermied cuttlefish of impressive size.
A boisterous patron bears a Weird Tattoo, such as flames in the outline of a crow; the solar system, but with Jupiter misspelled as “Jupter”; or an elaborate key (that lets the bearer open any door with a touch).
The bar suffers from something on the Weird Hauntings list: haunted scissors driven to sever fingers; a windup monkey toy that starts up at 11:11 p.m. every night; rat skeletons wearing tiny red bowties; or maybe a ghost from the future—of someone who isn’t dead yet!
Perhaps there’s an unexplained object sitting on the bar (colored by an entry on the Weird Typical Item Enhancements list). Or the some of the patrons use a Weird Way to Communicate. Or there’s a resident dog, affected by a Weird Creature Appearance. You’ll never run out of ways to make this bar scene unique and memorable—and to bring that same color and verver to any location, character, creature, encounter, or plotline.