The Horned RatCompanionis the fourth of our five-part series of companion volumes to theEnemy Withincampaign. It is packed with supplementary material to not only expandThe Horned Ratbut also support anyWFRPgames which feature the skulking Skaven as a foe.
The Horned Rat Companion Includes:
More lore and information on the Skaven, their history and society, and the terrible God to which they give praise.
A huge selection of new equipment, spells, weapons, and contraptions to outfit your Skaven NPCs with.
New encounters in the city of Middenheim and the Middle Mountains, perfect to drop intoThe Horned Rat, or any Skaven focused campaign.
A GM’s guide to The Yellow Fang, an insidious cult that both worships the Skaven and seeks to outdo them.
A new career, the Dwarf Ironbreak, perfect for a stout dwarf seeking to face down the loathsome ratmen in the tunnels beneath the Old World.
Two classic adventures, revised and updated forWFRP 4th Edition— Horror in the Dark, featuring a terrible encounter in a twisting mine, and A Little Help From My Friends, a kidnapping case beyond any but the greatest, shortest detective in all of Middenheim.
The Return of the Gravelord: Everyone’s favourite self-obsessed Necromancer returns to harry the Characters throughout the events ofThe Horned Rat. Is it paranoia if everyone really is out to get you?
A stand-alone book, Middenheim: City of the White Wolfalso makes an excellent supplement for those intending to run Power Behind the Throne, part three of The Enemy Withincampaign. While the companion content is very focused on the events of Power Behind the Throne, this book provides more details on the city for GMs who are happy to let their groups explore more widely. It details Middenheim around 2512 IC, prior to the events of The Enemy Within, but includes an appendix with updates on how future events are set to alter the city.
Middenheim: City of the White Wolfincludes:
A History of Middenheim:A timeline of events leading up to the present day, detailing the cities past as a stronghold of the Ulrican faith and one time home to the usurper Wolf Emperors
A Visitors Guide: Eighty pages of detailed locations, NPCs and plot hooks set throughout the city’s many districts
Dark Cults of Middenheim:A run down on the cults and conspiracies that make Middenheim their home, any one of which could threaten the very fabric of political, cultural, or religious life in the city
The Duchy of Middenheim:Middenheim is more than just a city — it also commands the territories that surround it, as far away as coastal Nordland. The Duchy of Middenheim provides details on regions directly within ambit of the city, as well as the often fractious nobility that control them
Bestiary, Characters and more: Additional beasts, new Character options for creating local adventurers, and the Wolf Kin career for those willing to embody the spirit of Ulric in all things.
Middenheim: City of the White Wolf is an excellent and entertaining addition to any gaming table. Packed with lore, NPCs, and exciting adventure hooks, it will kickstart your next adventure in Warhammer Fantasy Roleplay!