Necromunda: The Book of Judgement
Games Workshop
Necromunda is a world rife with lawlessness but the denizens of the underhive know the difference between the ongoing gang squabbles and true crime...
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Necromunda is a world rife with lawlessness but the denizens of the underhive know the difference between the ongoing gang squabbles and true crime...
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Hive Secundus, once the shining pinnacle of Necromunda, is now a haunted, alien-infested hell.A bastion of education and enlightenment, Hive Secund...
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The Malstrain is an insidious mutation of the Genestealer Curse. Experiments meant to create a vaccine against the xenos plague merely warped it in...
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Spyrers are terrifying predators, wealthy scions of House Helmawr gifted with an advanced hunting rig and an array of deadly equipment. These consu...
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Tek-hunters are the specialist explorers of House Van Saar, each selected for their unique skills and mastery of specialised equipment. The overlor...
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Trazior Pattern Sentry Guns are illegal within the underhive, and with good reason – they will indiscriminately fire at anything that moves within ...
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Spyrers are lethal hunters, noble children of House Helmawr equipped with an advanced hunting rig and sent into Necromunda's perilous depths to pro...
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Spyre Hunting Packs are made up of young nobles from House Helmawr, eager to prove their worth in high society. They care only for the kill, and ar...
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Hive Secundus was once Necromunda’s shining jewel. Until over a century ago, something insidious was discovered lurking at its heart, and it was ra...
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Welcome to the Underhells!Hive Secundus was once Necromunda’s shining jewel.Until over a century ago, something insidious was discovered lurking at...
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Hive Secundus is a crumbling wasteland, infested with twisted Malstrain Genestealer broods. There are very few reasons to go there, but data crysta...
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Hive Secundus was devastated long ago. While it's hardly habitable now, there are always those willing to venture into it for plunder and profit, h...
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As Orlock gangs grow, they need Arms Masters to support the Road Captain and keep the Gunners and Greenhorns in line. As well as enforcing order, ...
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The Tauros Venator is an all-terrain vehicle, favoured by the Palanite Enforcers as a rapid interceptor ideal for policing the vital ridgeways th...
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Few things are simple on Necromunda. Gangers thought lost in battle sometimes resurface later, seemingly back fro...
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With this set of 35 plastic bases you can make it look like your gangs are fighting within the confines of the deadly Zone Mortalis. Their design ...
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House Helmawr has fallen! As a living god takes the throne of Necromunda, Lady Haera fights her way to the Dust Wall and the loyal Enforcers stati...
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Ash Wastes Arachni-rigs – known to House Van Saar as Arachnika Ash-jumpers – are armoured exoskeletons designed to traverse Necromunda’s rugged su...
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The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover, and br...
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Even in the deadly Zone Mortalis, markets pop up in the crossfire as merchants and scroungers attempt to make a quick sale. F...
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The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover and bru...
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The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover and bru...
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Necromunda. This hive world was founded over 15,000 years ago, as a mining and manufacturing colony. In the millennia...
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Keep your skirmishes moving quickly with this deck of 26 cards, featuring the various tricks and schemes your gangers...
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