Spyre Hunting Party Gang Tactics Cards
Games Workshop
Spyre Hunting Packs are made up of young nobles from House Helmawr, eager to prove their worth in high society. They care only for the kill, and ar...
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Spyre Hunting Packs are made up of young nobles from House Helmawr, eager to prove their worth in high society. They care only for the kill, and ar...
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Hive Secundus was once Necromunda’s shining jewel. Until over a century ago, something insidious was discovered lurking at its heart, and it was ra...
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Welcome to the Underhells!Hive Secundus was once Necromunda’s shining jewel.Until over a century ago, something insidious was discovered lurking at...
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Hive Secundus is a crumbling wasteland, infested with twisted Malstrain Genestealer broods. There are very few reasons to go there, but data crysta...
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Hive Secundus was devastated long ago. While it's hardly habitable now, there are always those willing to venture into it for plunder and profit, h...
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As Orlock gangs grow, they need Arms Masters to support the Road Captain and keep the Gunners and Greenhorns in line. As well as enforcing order, ...
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The Tauros Venator is an all-terrain vehicle, favoured by the Palanite Enforcers as a rapid interceptor ideal for policing the vital ridgeways th...
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Few things are simple on Necromunda. Gangers thought lost in battle sometimes resurface later, seemingly back fro...
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With this set of 35 plastic bases you can make it look like your gangs are fighting within the confines of the deadly Zone Mortalis. Their design ...
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House Helmawr has fallen! As a living god takes the throne of Necromunda, Lady Haera fights her way to the Dust Wall and the loyal Enforcers stati...
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Ash Wastes Arachni-rigs – known to House Van Saar as Arachnika Ash-jumpers – are armoured exoskeletons designed to traverse Necromunda’s rugged su...
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The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover, and br...
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Even in the deadly Zone Mortalis, markets pop up in the crossfire as merchants and scroungers attempt to make a quick sale. F...
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The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover and bru...
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The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover and bru...
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Necromunda. This hive world was founded over 15,000 years ago, as a mining and manufacturing colony. In the millennia...
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Keep your skirmishes moving quickly with this deck of 26 cards, featuring the various tricks and schemes your gangers...
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Sanctioners are semi-sentient servo-automata, employed by Palanite Enforcers in times of particular crisis. These hulking cybernetic brutes...
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Way-Brethren are the outriders of the Redemption’s wasteland crusades. Mounted on mechanical Ridge Walkers, these tireless p...
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Cinderak City has fallen, and the rebellious Lady Credo has dealt a significant blow against the Imperial House. Lady Haera Helmawr seeks to conso...
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Voicing chants to the Lord of Skin and Sinew, the Corpse Grinder Cults rise up, emerging from their hidden corners of the underhive. With their bod...
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Cutters are fast, agile jetbikes, reflecting House Eschers preference for deadly speed over brutish durability. Borne across the skies of the ash w...
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The Guild of Coin rules the roads of Necromunda. They transport material between hives and, for a hefty price, theyll even smuggle...
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These highly detailed pieces of terrain allow you to build your very own dark and gritty corner of the Necromundan Underhive. They can be used to m...
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